![]() ![]() You should also avoid space characters and extra capital letters in the site name. All site names must start with one of the following characters: a character between "A" and "Z", "_", or a character between "a" and "z". The name should be kept as short as possible as this data is stored repeatedly in the database. Site Names and Device Ranges Consider the following information before you start: The site name is a unique name on your BACnet network with a unique range of devices. You also need an Ethernet network cable to connect your laptop to CopperCube's ETH 2 port (Verge model) or LAN 2 port (ecore model). If your laptop has a static IP address and is not set up to obtain an IP address automatically, see the Troubleshooting section to enable DHCP on your laptop Ethernet adaptor. If your laptop is DHCP-enabled, this will make this setup process easier. CopperCube Setup Checklist for IT CopperCube and Kaizen Setup form (if you are using CopperTree Kaizen with CopperCube) Equipment You need a laptop to complete this setup. We advise you to keep these documents for future reference. Carry these with you to the site so that you have all the information required to set up the CopperCube. Onboarding Forms Before you visit the site to deploy the CopperCube, use these two onboarding forms to collect IT and building information from the client. Before You Start There are several tasks you should do before you begin to install and set up your CopperCube. This document explains how to install and configure your CopperCube to collect and archive trend logs. also If anyone is interested it can also help make Pinball Video LED's like this.2 Table of Contents Set up your CopperCube.1 of 14 Before You Start.1 of 14 Onboarding Forms.1 of 14 Equipment.1 of 14 Site Names and Device Ranges.1 of 14 CopperCube Redundancy.2 of Physical Setup.2 of Logon to CopperCube GUI.2 of Set the IP Address of the CopperCube.3 of Set Data Destinations.5 of 14 Set Up CopperCube to Send Data to Kaizen Cloud Server.5 of 14 Set Up CopperCube to Send Data to a SQL Server.5 of Connect the CopperCube to the Site/Building Network.7 of Turn Off Automatic Selection of All Trend Logs.7 of Define a BACnet Site and Device Ranges.7 of 14 Adding a New Site.8 of 14 Define a Device Inclusion Range.9 of Select Specific Trend Logs to Archive.10 of 14 Stop Archiving Specific Trend Logs.12 of Confirm Data Destinations.12 of Turn On Automatic Selection of All Trend Logs.12 of 14 Troubleshooting.13 of 14 Verify the physical connections are functioning properly.13 of 14 Enable DHCP on the laptop's Ethernet Adaptor.13 of 14 Verify that your laptop IP address is in the correct range.13 of 14 Where to Find More Information.14 of 14 iģ Set up your CopperCube Congratulations on purchasing a CopperCube. So the game engine I am using to make this project is CopperCube the game engine is quite nice and only takes up 90mb simple and clean and games are also simple and clean small files and CopperCube is free to download. Unreal Engine is bloatware installing 30,000 files and bogging down everything so I refuse to use it also same with Unity installing 57,000 bloated files also games created with Unreal start at a minimum of 300mb and Unity at 400mb files after all the json files are written. Gdevelop is only 2d and the button behaviors are broken on that game engine. Before I started making Visual Pinball I tried Gdevelop. If there was an export as exe option in Visual Pinball it would be real nice. ![]() If there is a way to make visual pinball play directly a game without opening the editor first please let me know. Each light is a separate node when this gets playable I could use help with physics and lighting and testing. I will post tutorial as I figure out more to the left is also first working light and nice new bumper texture. One small issue I had was adjusting the depth of field and gravity physics.Īlso for cab players all you will have to do is rotate camera and you are ready to play, next I will make a plunger and physics. The files use small size right now only 20 MB. ![]() Going to make a simple demo and make this open source for other development. Easy movement of lights and 3d models supports all fbx,obj and so on program uses Direct3d has Light mapping and Polygon Mapping directional lights and multiple scenes multiple cameras camera to follow ball. ![]() Programming started three or more weeks ago on They Live a pinball for Windows this is a long project texturing and changing static and dynamic lighting the flippers are finally working with sounds program also supports Android Studio and java script this will be open source once I get it to work. ![]()
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